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DmC: Devil May Cry hits shelves with a bang

Back in 2001, well-known game developer, Capcom, took a bold step in expanding its repertoire. Capcom, known primarily for their work in the survival/horror, platforming and fighting game genres (“Resident Evil,” “Mega Man,” and “Street Fighter”), decided to test the waters with new game genres. The result of this exploration, “Devil May Cry,” a hack-and-slash action game that mixes the fast-paced fighting and tight controls of “Street Fighter” and “Mega Man,” with the gloomy, gothic atmosphere of “Resident Evil.” More recently, to revamp “Devil May Cry,” Capcom handed the development reins to relative newcomer Ninja Theory (“Heavenly Sword”) for a reboot of the beloved series with “DmC: Devil May Cry.”

So did Ninja Theory meet consumer expectations? Quite simply, in my opinion, yes. “DmC” hits a lot of the same beats as the original series: The story still revolves around Dante trying to foil the plans of demons that have infiltrated the human world. Also, Dante is still a bit of a wise-ass demon slayer, remaining true to the character and important to gamers. The action, which remains the game’s main attraction, still focuses on looking as real as possible while dispatching enemies. Whether Dante is slicing up demons with his arsenal of melee weapons, shooting from afar with his twin pistols, performing slick dodges or dashing around from enemy to enemy, the combat flows smoothly from the controller to the screen. The update to the game gives the gamer a combat experience that is more visually spectacular and viscerally satisfying than ever. “DmC” constantly showers the player with new weapons, items and moves.

For players seeking an even greater challenge, the game has many hidden collectibles and secret missions to hunt down as well as a slew of additional difficulty levels to unlock.

The new story takes a sinister approach for the game developed by Ninja Theory. In “DmC,” the forces of Hell have all but taken over the world, controlling and slowly destroying the masses by manipulating corporations, the media and other entities.

The setting for the story line takes place in a sprawling megacity. The demon-controlled limbo world connected to this megacity is the real super star component of the story line. While gloomy, lonely castles created an oppressive atmosphere in previous games, “DmC” fuses the setting with gameplay, literally turning the whole world against you. Tense sessions of frantic running, jumping and climbing rival the dark, eerie castles of the original “Devil May Cry.”

The game is not without flaws: Some sections drag on far too long, resulting in dry spells between action segments. Ultimately, the flaws with “DmC” do little to drag down the overall high quality of the game. The settings and environments are nothing short of amazing. Dante’s latest adventure is both a worthy successor and a worthy game in its own right. Dante and Ninja Theory both look to have a bright future ahead of them.

“DmC” is available for PlayStation 3 and XBox 360 and may be purchased at any video game retailer.

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